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HP 41c Mediocre graphics, but it is functionally decent. HP 49g An official release directly from Hewlett-Packard. HP 12c No documentation, but it appears to do a satisfactory job. You do not need any ROM images in order to use it, yet it is fully HP-42S compatible. Free42 was written from scratch, without using any HP code.
#Hp calculator emulator windows download
The first download includes KML scripts, the Service Pack is an upgrade.įree42, a cross platform emulator, is a complete re-implementation of the HP-42S calculator and the HP-82240 printer. I'll probalby call it sciCalc, if I don't find any better name until then.HP 38/39/40/48/49 Relatively feature-complete. There are still some things missing, but I think I'll be finished when the AppStore launches. Here is a screenshot from the plotter part: I don't want to talk much about the features of it, because I'm afraid of being copied, but the 5 things you mentioned are already implemented. Just think about the cool benefits over Ti-Series graphersģ.)Lines in multi-colors for better distinctionĥ.)With the iPhone's touch keyboard the buttons can actually be revealedĪctually I'm working on a scientific calculator with graphing capabilities. With the iPhone SDK I believe an awesome calculator could be made.
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That way someone could rewrite the code completely from scratch. But I have been thinking that maybe only the really basic code should be ported-ie the calculations one by the calc itself. I have been hoping for an iPhone graphing calculator port for a long time-almost since the release. Hope this info helps to solve this puzzle.
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In short, we need someone with a Mac system, and some knowledge about compiling source code.
I think the solution resides in compiling this source code on a normal Mac system, and once that gets done, try to compile the same way for the iPhone.
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Once you see how messy is the source of the carbonization you will have an idea why I don't have a clue about how to compile it. There is really poor documentation, and as I don't have access to a Macintosh I can't try many things. Regrettably, I had no success yet, as I can't understand how to compile (or WHAT to compile) from the source. Link to the MacOS X carbonixation of emu48: waht I've been trying to do the last couple of weeks is to compile the MacOS X carbonization of emu48 with the cross-compiler mentioned above. The "cross-compiler" is able to compile, on your desktop system, a binary for some other system (plataform). Normaly, you would download some source code and compile it for your OWN system, with your system's compiler and libraries. I found on the net a project to develop a working "cross-compiler" from any system, to the iPhone. This version is a "carbonization" (whatever that means) of an emu48 port for MacOS 8 and 9. The emulator you are talking about, How do you see it working here? Is there an emulator already developed for the iPhone?Īnyway, I haven't got a positive response from any of the emu48 developers, so I decided (tried) to solve this problem with my own hands.Īs nicoX pointed earlier, there is already a MacOS X version ef emu48.
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The program requires two DLL files (included).
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WRPN comes with full source code, written in Borland C++ v4.0. Gray that is modeled after the Hewlett-Packard HP-16C Computer Scientist Calculator. Doesn't the iPhone already have a MacOS X installed? A very trimmed version, all right, but perhaps is enough. HP-16C (Windows) WRPN is a public domain calculator for Microsoft Windows written by Emmet P. It fully implements the functionality and financial formulas of HP 12C. I sound like I know what I'm talking about, but I'm just guessing.įirst, I would like to ask NetMAge about the emulator he is talking about. 12C Financial Calculator (win10) 12C financial calculator emulates HP 12C financial calculator. So I guess we'll have to start looking that new emu48 port for macos x and try to compile it for an ARM processor. > poor (If you would like me to write you in spanish, I'll do it gladly :-p) > Anyway, I would like to know what you think about this. This is why it seems your port is the closest to what is > The iPhone packs a MacOS X (don't know about any specific version) and a > would just need some pointers because I don't know how a port needs to > I know a little of C and C++ programming and will be glad to help. > asking for an iPhone port of emu48 (including myself ^.^) and thought I > I saw at you managed to port emu48 to MacOS. The macosX port was maintain by another guy:Įmu48 is not very easy to port, because it is sadly very dependant on My emu48 port for the mac is very old, and was done on MacOS 9. Sorry Jose, I never had the chance to learn spanish.